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** This file is part of the test suite of the Qt Toolkit.
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import QtQuick 2.2
import QtTest 1.0
import QtQuick.Controls 2.1

TestCase {
    id: testCase
    width: 200
    height: 200
    visible: true
    when: windowShown
    name: "SwitchDelegate"

    Component {
        id: switchDelegate
        SwitchDelegate {}
    }

    Component {
        id: signalSequenceSpy
        SignalSequenceSpy {
            signals: ["pressed", "released", "canceled", "clicked", "pressedChanged", "checkedChanged"]
        }
    }

    // TODO: data-fy tst_checkbox (rename to tst_check?) so we don't duplicate its tests here?

    function test_defaults() {
        var control = switchDelegate.createObject(testCase);
        verify(control);
        verify(!control.checked);
        control.destroy();
    }

    function test_checked() {
        var control = switchDelegate.createObject(testCase);
        verify(control);

        mouseClick(control);
        verify(control.checked);

        mouseClick(control);
        verify(!control.checked);

        control.destroy();
    }

    function test_baseline() {
        var control = switchDelegate.createObject(testCase);
        verify(control);
        compare(control.baselineOffset, control.contentItem.y + control.contentItem.baselineOffset);
        control.destroy();
    }

    function test_pressed_data() {
        return [
            { tag: "indicator", x: 15 },
            { tag: "background", x: 5 }
        ]
    }

    function test_pressed(data) {
        var control = switchDelegate.createObject(testCase, {padding: 10})
        verify(control)

        // stays pressed when dragged outside
        compare(control.pressed, false)
        mousePress(control, data.x, control.height / 2, Qt.LeftButton)
        compare(control.pressed, true)
        mouseMove(control, -1, control.height / 2)
        compare(control.pressed, true)
        mouseRelease(control, -1, control.height / 2, Qt.LeftButton)
        compare(control.pressed, false)

        control.destroy()
    }

    function test_mouse() {
        var control = switchDelegate.createObject(testCase)
        verify(control)

        // check
        var spy = signalSequenceSpy.createObject(control, {target: control})
        spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
                                "pressed"]
        mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
        compare(control.pressed, true)
        verify(spy.success)
        spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }],
                                ["checkedChanged", { "pressed": false, "checked": true }],
                                "released",
                                "clicked"]
        mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton)
        compare(control.checked, true)
        compare(control.pressed, false)
        verify(spy.success)

        // uncheck
        spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }],
                                "pressed"]
        mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
        compare(control.pressed, true)
        verify(spy.success)
        spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }],
                                ["checkedChanged", { "pressed": false, "checked": false }],
                                "released",
                                "clicked"]
        mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton)
        compare(control.checked, false)
        compare(control.pressed, false)
        verify(spy.success)

        // release on the right
        spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
                                "pressed"]
        mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
        compare(control.pressed, true)
        verify(spy.success)
        mouseMove(control, control.width * 2, control.height / 2, 0, Qt.LeftButton)
        compare(control.pressed, true)
        spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }],
                                ["checkedChanged", { "pressed": false, "checked": true }],
                                "released",
                                "clicked"]
        mouseRelease(control, control.width * 2, control.height / 2, Qt.LeftButton)
        compare(control.checked, true)
        compare(control.pressed, false)
        verify(spy.success)

        // release on the left
        spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }],
                                "pressed"]
        mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
        compare(control.pressed, true)
        verify(spy.success)
        mouseMove(control, -control.width, control.height / 2, 0, Qt.LeftButton)
        compare(control.pressed, true)
        spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }],
                                ["checkedChanged", { "pressed": false, "checked": false }],
                                "released",
                                "clicked"]
        mouseRelease(control, -control.width, control.height / 2, Qt.LeftButton)
        compare(control.checked, false)
        compare(control.pressed, false)
        verify(spy.success)

        // release in the middle
        spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
                                "pressed"]
        mousePress(control.indicator, 0, 0, Qt.LeftButton)
        compare(control.pressed, true)
        verify(spy.success)
        mouseMove(control.indicator, control.indicator.width / 2 - 1, 0)
        compare(control.pressed, true)
        spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }],
                                "released",
                                "clicked"]
        mouseRelease(control.indicator, control.indicator.width / 2 - 1, 0, Qt.LeftButton)
        compare(control.checked, false)
        compare(control.pressed, false)
        tryCompare(control, "position", 0) // QTBUG-57944
        verify(spy.success)

        // right button
        spy.expectedSequence = []
        mousePress(control, control.width / 2, control.height / 2, Qt.RightButton)
        compare(control.pressed, false)
        verify(spy.success)
        mouseRelease(control, control.width / 2, control.height / 2, Qt.RightButton)
        compare(control.checked, false)
        compare(control.pressed, false)
        verify(spy.success)

        control.destroy()
    }

    function test_drag() {
        var control = switchDelegate.createObject(testCase, {leftPadding: 100, rightPadding: 100})
        verify(control)

        var spy = signalSequenceSpy.createObject(control, {target: control})
        compare(control.position, 0.0)
        compare(control.checked, false)
        compare(control.pressed, false)

        // press-drag-release inside the indicator
        spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
                                "pressed"]
        mousePress(control.indicator, 0)
        compare(control.position, 0.0)
        compare(control.checked, false)
        compare(control.pressed, true)
        verify(spy.success)

        mouseMove(control.indicator, control.width)
        compare(control.position, 1.0)
        compare(control.checked, false)
        compare(control.pressed, true)

        spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }],
                                ["checkedChanged", { "pressed": false, "checked": true }],
                                "released",
                                "clicked"]
        mouseRelease(control.indicator, control.indicator.width)
        compare(control.position, 1.0)
        compare(control.checked, true)
        compare(control.pressed, false)
        verify(spy.success)

        // press-drag-release outside the indicator
        spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }],
                                "pressed"]
        mousePress(control, 0)
        compare(control.position, 1.0)
        compare(control.checked, true)
        compare(control.pressed, true)
        verify(spy.success)

        mouseMove(control, control.width - control.rightPadding)
        compare(control.position, 1.0)
        compare(control.checked, true)
        compare(control.pressed, true)

        mouseMove(control, control.width / 2)
        compare(control.position, 0.5)
        compare(control.checked, true)
        compare(control.pressed, true)

        mouseMove(control, control.leftPadding)
        compare(control.position, 0.0)
        compare(control.checked, true)
        compare(control.pressed, true)

        spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }],
                                ["checkedChanged", { "pressed": false, "checked": false }],
                                "released",
                                "clicked"]
        mouseRelease(control, control.width)
        compare(control.position, 0.0)
        compare(control.checked, false)
        compare(control.pressed, false)
        verify(spy.success)

        // press-drag-release from and to outside the indicator
        spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
                                "pressed"]
        mousePress(control, control.width)
        compare(control.position, 0.0)
        compare(control.checked, false)
        compare(control.pressed, true)
        verify(spy.success)

        mouseMove(control, control.width - control.rightPadding)
        compare(control.position, 0.0)
        compare(control.checked, false)
        compare(control.pressed, true)

        mouseMove(control, control.width / 2)
        compare(control.position, 0.5)
        compare(control.checked, false)
        compare(control.pressed, true)

        mouseMove(control, control.width - control.rightPadding)
        compare(control.position, 1.0)
        compare(control.checked, false)
        compare(control.pressed, true)

        spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }],
                                ["checkedChanged", { "pressed": false, "checked": true }],
                                "released",
                                "clicked"]
        mouseRelease(control, control.width)
        compare(control.position, 1.0)
        compare(control.checked, true)
        compare(control.pressed, false)
        verify(spy.success)

        control.destroy()
    }
}
