// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// This file is auto-generated from
// gpu/command_buffer/build_gles2_cmd_buffer.py
// It's formatted by clang-format using chromium coding style:
//    clang-format -i -style=chromium filename
// DO NOT EDIT!

#ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_IDS_AUTOGEN_H_
#define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_IDS_AUTOGEN_H_

#define GLES2_COMMAND_LIST(OP)                              \
  OP(ActiveTexture)                               /* 256 */ \
  OP(AttachShader)                                /* 257 */ \
  OP(BindAttribLocationBucket)                    /* 258 */ \
  OP(BindBuffer)                                  /* 259 */ \
  OP(BindBufferBase)                              /* 260 */ \
  OP(BindBufferRange)                             /* 261 */ \
  OP(BindFramebuffer)                             /* 262 */ \
  OP(BindRenderbuffer)                            /* 263 */ \
  OP(BindSampler)                                 /* 264 */ \
  OP(BindTexture)                                 /* 265 */ \
  OP(BindTransformFeedback)                       /* 266 */ \
  OP(BlendColor)                                  /* 267 */ \
  OP(BlendEquation)                               /* 268 */ \
  OP(BlendEquationSeparate)                       /* 269 */ \
  OP(BlendFunc)                                   /* 270 */ \
  OP(BlendFuncSeparate)                           /* 271 */ \
  OP(BufferData)                                  /* 272 */ \
  OP(BufferSubData)                               /* 273 */ \
  OP(CheckFramebufferStatus)                      /* 274 */ \
  OP(Clear)                                       /* 275 */ \
  OP(ClearBufferfi)                               /* 276 */ \
  OP(ClearBufferfvImmediate)                      /* 277 */ \
  OP(ClearBufferivImmediate)                      /* 278 */ \
  OP(ClearBufferuivImmediate)                     /* 279 */ \
  OP(ClearColor)                                  /* 280 */ \
  OP(ClearDepthf)                                 /* 281 */ \
  OP(ClearStencil)                                /* 282 */ \
  OP(ClientWaitSync)                              /* 283 */ \
  OP(ColorMask)                                   /* 284 */ \
  OP(CompileShader)                               /* 285 */ \
  OP(CompressedTexImage2DBucket)                  /* 286 */ \
  OP(CompressedTexImage2D)                        /* 287 */ \
  OP(CompressedTexSubImage2DBucket)               /* 288 */ \
  OP(CompressedTexSubImage2D)                     /* 289 */ \
  OP(CompressedTexImage3DBucket)                  /* 290 */ \
  OP(CompressedTexImage3D)                        /* 291 */ \
  OP(CompressedTexSubImage3DBucket)               /* 292 */ \
  OP(CompressedTexSubImage3D)                     /* 293 */ \
  OP(CopyBufferSubData)                           /* 294 */ \
  OP(CopyTexImage2D)                              /* 295 */ \
  OP(CopyTexSubImage2D)                           /* 296 */ \
  OP(CopyTexSubImage3D)                           /* 297 */ \
  OP(CreateProgram)                               /* 298 */ \
  OP(CreateShader)                                /* 299 */ \
  OP(CullFace)                                    /* 300 */ \
  OP(DeleteBuffersImmediate)                      /* 301 */ \
  OP(DeleteFramebuffersImmediate)                 /* 302 */ \
  OP(DeleteProgram)                               /* 303 */ \
  OP(DeleteRenderbuffersImmediate)                /* 304 */ \
  OP(DeleteSamplersImmediate)                     /* 305 */ \
  OP(DeleteSync)                                  /* 306 */ \
  OP(DeleteShader)                                /* 307 */ \
  OP(DeleteTexturesImmediate)                     /* 308 */ \
  OP(DeleteTransformFeedbacksImmediate)           /* 309 */ \
  OP(DepthFunc)                                   /* 310 */ \
  OP(DepthMask)                                   /* 311 */ \
  OP(DepthRangef)                                 /* 312 */ \
  OP(DetachShader)                                /* 313 */ \
  OP(Disable)                                     /* 314 */ \
  OP(DisableVertexAttribArray)                    /* 315 */ \
  OP(DrawArrays)                                  /* 316 */ \
  OP(DrawElements)                                /* 317 */ \
  OP(Enable)                                      /* 318 */ \
  OP(EnableVertexAttribArray)                     /* 319 */ \
  OP(FenceSync)                                   /* 320 */ \
  OP(Finish)                                      /* 321 */ \
  OP(Flush)                                       /* 322 */ \
  OP(FramebufferRenderbuffer)                     /* 323 */ \
  OP(FramebufferTexture2D)                        /* 324 */ \
  OP(FramebufferTextureLayer)                     /* 325 */ \
  OP(FrontFace)                                   /* 326 */ \
  OP(GenBuffersImmediate)                         /* 327 */ \
  OP(GenerateMipmap)                              /* 328 */ \
  OP(GenFramebuffersImmediate)                    /* 329 */ \
  OP(GenRenderbuffersImmediate)                   /* 330 */ \
  OP(GenSamplersImmediate)                        /* 331 */ \
  OP(GenTexturesImmediate)                        /* 332 */ \
  OP(GenTransformFeedbacksImmediate)              /* 333 */ \
  OP(GetActiveAttrib)                             /* 334 */ \
  OP(GetActiveUniform)                            /* 335 */ \
  OP(GetActiveUniformBlockiv)                     /* 336 */ \
  OP(GetActiveUniformBlockName)                   /* 337 */ \
  OP(GetActiveUniformsiv)                         /* 338 */ \
  OP(GetAttachedShaders)                          /* 339 */ \
  OP(GetAttribLocation)                           /* 340 */ \
  OP(GetBooleanv)                                 /* 341 */ \
  OP(GetBufferParameteri64v)                      /* 342 */ \
  OP(GetBufferParameteriv)                        /* 343 */ \
  OP(GetError)                                    /* 344 */ \
  OP(GetFloatv)                                   /* 345 */ \
  OP(GetFragDataLocation)                         /* 346 */ \
  OP(GetFramebufferAttachmentParameteriv)         /* 347 */ \
  OP(GetInteger64v)                               /* 348 */ \
  OP(GetIntegeri_v)                               /* 349 */ \
  OP(GetInteger64i_v)                             /* 350 */ \
  OP(GetIntegerv)                                 /* 351 */ \
  OP(GetInternalformativ)                         /* 352 */ \
  OP(GetProgramiv)                                /* 353 */ \
  OP(GetProgramInfoLog)                           /* 354 */ \
  OP(GetRenderbufferParameteriv)                  /* 355 */ \
  OP(GetSamplerParameterfv)                       /* 356 */ \
  OP(GetSamplerParameteriv)                       /* 357 */ \
  OP(GetShaderiv)                                 /* 358 */ \
  OP(GetShaderInfoLog)                            /* 359 */ \
  OP(GetShaderPrecisionFormat)                    /* 360 */ \
  OP(GetShaderSource)                             /* 361 */ \
  OP(GetString)                                   /* 362 */ \
  OP(GetSynciv)                                   /* 363 */ \
  OP(GetTexParameterfv)                           /* 364 */ \
  OP(GetTexParameteriv)                           /* 365 */ \
  OP(GetTransformFeedbackVarying)                 /* 366 */ \
  OP(GetUniformBlockIndex)                        /* 367 */ \
  OP(GetUniformfv)                                /* 368 */ \
  OP(GetUniformiv)                                /* 369 */ \
  OP(GetUniformuiv)                               /* 370 */ \
  OP(GetUniformIndices)                           /* 371 */ \
  OP(GetUniformLocation)                          /* 372 */ \
  OP(GetVertexAttribfv)                           /* 373 */ \
  OP(GetVertexAttribiv)                           /* 374 */ \
  OP(GetVertexAttribIiv)                          /* 375 */ \
  OP(GetVertexAttribIuiv)                         /* 376 */ \
  OP(GetVertexAttribPointerv)                     /* 377 */ \
  OP(Hint)                                        /* 378 */ \
  OP(InvalidateFramebufferImmediate)              /* 379 */ \
  OP(InvalidateSubFramebufferImmediate)           /* 380 */ \
  OP(IsBuffer)                                    /* 381 */ \
  OP(IsEnabled)                                   /* 382 */ \
  OP(IsFramebuffer)                               /* 383 */ \
  OP(IsProgram)                                   /* 384 */ \
  OP(IsRenderbuffer)                              /* 385 */ \
  OP(IsSampler)                                   /* 386 */ \
  OP(IsShader)                                    /* 387 */ \
  OP(IsSync)                                      /* 388 */ \
  OP(IsTexture)                                   /* 389 */ \
  OP(IsTransformFeedback)                         /* 390 */ \
  OP(LineWidth)                                   /* 391 */ \
  OP(LinkProgram)                                 /* 392 */ \
  OP(PauseTransformFeedback)                      /* 393 */ \
  OP(PixelStorei)                                 /* 394 */ \
  OP(PolygonOffset)                               /* 395 */ \
  OP(ReadBuffer)                                  /* 396 */ \
  OP(ReadPixels)                                  /* 397 */ \
  OP(ReleaseShaderCompiler)                       /* 398 */ \
  OP(RenderbufferStorage)                         /* 399 */ \
  OP(ResumeTransformFeedback)                     /* 400 */ \
  OP(SampleCoverage)                              /* 401 */ \
  OP(SamplerParameterf)                           /* 402 */ \
  OP(SamplerParameterfvImmediate)                 /* 403 */ \
  OP(SamplerParameteri)                           /* 404 */ \
  OP(SamplerParameterivImmediate)                 /* 405 */ \
  OP(Scissor)                                     /* 406 */ \
  OP(ShaderBinary)                                /* 407 */ \
  OP(ShaderSourceBucket)                          /* 408 */ \
  OP(StencilFunc)                                 /* 409 */ \
  OP(StencilFuncSeparate)                         /* 410 */ \
  OP(StencilMask)                                 /* 411 */ \
  OP(StencilMaskSeparate)                         /* 412 */ \
  OP(StencilOp)                                   /* 413 */ \
  OP(StencilOpSeparate)                           /* 414 */ \
  OP(TexImage2D)                                  /* 415 */ \
  OP(TexImage3D)                                  /* 416 */ \
  OP(TexParameterf)                               /* 417 */ \
  OP(TexParameterfvImmediate)                     /* 418 */ \
  OP(TexParameteri)                               /* 419 */ \
  OP(TexParameterivImmediate)                     /* 420 */ \
  OP(TexStorage3D)                                /* 421 */ \
  OP(TexSubImage2D)                               /* 422 */ \
  OP(TexSubImage3D)                               /* 423 */ \
  OP(TransformFeedbackVaryingsBucket)             /* 424 */ \
  OP(Uniform1f)                                   /* 425 */ \
  OP(Uniform1fvImmediate)                         /* 426 */ \
  OP(Uniform1i)                                   /* 427 */ \
  OP(Uniform1ivImmediate)                         /* 428 */ \
  OP(Uniform1ui)                                  /* 429 */ \
  OP(Uniform1uivImmediate)                        /* 430 */ \
  OP(Uniform2f)                                   /* 431 */ \
  OP(Uniform2fvImmediate)                         /* 432 */ \
  OP(Uniform2i)                                   /* 433 */ \
  OP(Uniform2ivImmediate)                         /* 434 */ \
  OP(Uniform2ui)                                  /* 435 */ \
  OP(Uniform2uivImmediate)                        /* 436 */ \
  OP(Uniform3f)                                   /* 437 */ \
  OP(Uniform3fvImmediate)                         /* 438 */ \
  OP(Uniform3i)                                   /* 439 */ \
  OP(Uniform3ivImmediate)                         /* 440 */ \
  OP(Uniform3ui)                                  /* 441 */ \
  OP(Uniform3uivImmediate)                        /* 442 */ \
  OP(Uniform4f)                                   /* 443 */ \
  OP(Uniform4fvImmediate)                         /* 444 */ \
  OP(Uniform4i)                                   /* 445 */ \
  OP(Uniform4ivImmediate)                         /* 446 */ \
  OP(Uniform4ui)                                  /* 447 */ \
  OP(Uniform4uivImmediate)                        /* 448 */ \
  OP(UniformBlockBinding)                         /* 449 */ \
  OP(UniformMatrix2fvImmediate)                   /* 450 */ \
  OP(UniformMatrix2x3fvImmediate)                 /* 451 */ \
  OP(UniformMatrix2x4fvImmediate)                 /* 452 */ \
  OP(UniformMatrix3fvImmediate)                   /* 453 */ \
  OP(UniformMatrix3x2fvImmediate)                 /* 454 */ \
  OP(UniformMatrix3x4fvImmediate)                 /* 455 */ \
  OP(UniformMatrix4fvImmediate)                   /* 456 */ \
  OP(UniformMatrix4x2fvImmediate)                 /* 457 */ \
  OP(UniformMatrix4x3fvImmediate)                 /* 458 */ \
  OP(UseProgram)                                  /* 459 */ \
  OP(ValidateProgram)                             /* 460 */ \
  OP(VertexAttrib1f)                              /* 461 */ \
  OP(VertexAttrib1fvImmediate)                    /* 462 */ \
  OP(VertexAttrib2f)                              /* 463 */ \
  OP(VertexAttrib2fvImmediate)                    /* 464 */ \
  OP(VertexAttrib3f)                              /* 465 */ \
  OP(VertexAttrib3fvImmediate)                    /* 466 */ \
  OP(VertexAttrib4f)                              /* 467 */ \
  OP(VertexAttrib4fvImmediate)                    /* 468 */ \
  OP(VertexAttribI4i)                             /* 469 */ \
  OP(VertexAttribI4ivImmediate)                   /* 470 */ \
  OP(VertexAttribI4ui)                            /* 471 */ \
  OP(VertexAttribI4uivImmediate)                  /* 472 */ \
  OP(VertexAttribIPointer)                        /* 473 */ \
  OP(VertexAttribPointer)                         /* 474 */ \
  OP(Viewport)                                    /* 475 */ \
  OP(WaitSync)                                    /* 476 */ \
  OP(BlitFramebufferCHROMIUM)                     /* 477 */ \
  OP(RenderbufferStorageMultisampleCHROMIUM)      /* 478 */ \
  OP(RenderbufferStorageMultisampleEXT)           /* 479 */ \
  OP(FramebufferTexture2DMultisampleEXT)          /* 480 */ \
  OP(TexStorage2DEXT)                             /* 481 */ \
  OP(GenQueriesEXTImmediate)                      /* 482 */ \
  OP(DeleteQueriesEXTImmediate)                   /* 483 */ \
  OP(QueryCounterEXT)                             /* 484 */ \
  OP(BeginQueryEXT)                               /* 485 */ \
  OP(BeginTransformFeedback)                      /* 486 */ \
  OP(EndQueryEXT)                                 /* 487 */ \
  OP(EndTransformFeedback)                        /* 488 */ \
  OP(SetDisjointValueSyncCHROMIUM)                /* 489 */ \
  OP(InsertEventMarkerEXT)                        /* 490 */ \
  OP(PushGroupMarkerEXT)                          /* 491 */ \
  OP(PopGroupMarkerEXT)                           /* 492 */ \
  OP(GenVertexArraysOESImmediate)                 /* 493 */ \
  OP(DeleteVertexArraysOESImmediate)              /* 494 */ \
  OP(IsVertexArrayOES)                            /* 495 */ \
  OP(BindVertexArrayOES)                          /* 496 */ \
  OP(SwapBuffers)                                 /* 497 */ \
  OP(GetMaxValueInBufferCHROMIUM)                 /* 498 */ \
  OP(EnableFeatureCHROMIUM)                       /* 499 */ \
  OP(MapBufferRange)                              /* 500 */ \
  OP(UnmapBuffer)                                 /* 501 */ \
  OP(ResizeCHROMIUM)                              /* 502 */ \
  OP(GetRequestableExtensionsCHROMIUM)            /* 503 */ \
  OP(RequestExtensionCHROMIUM)                    /* 504 */ \
  OP(GetProgramInfoCHROMIUM)                      /* 505 */ \
  OP(GetUniformBlocksCHROMIUM)                    /* 506 */ \
  OP(GetTransformFeedbackVaryingsCHROMIUM)        /* 507 */ \
  OP(GetUniformsES3CHROMIUM)                      /* 508 */ \
  OP(GetTranslatedShaderSourceANGLE)              /* 509 */ \
  OP(PostSubBufferCHROMIUM)                       /* 510 */ \
  OP(TexImageIOSurface2DCHROMIUM)                 /* 511 */ \
  OP(CopyTextureCHROMIUM)                         /* 512 */ \
  OP(CopySubTextureCHROMIUM)                      /* 513 */ \
  OP(CompressedCopyTextureCHROMIUM)               /* 514 */ \
  OP(DrawArraysInstancedANGLE)                    /* 515 */ \
  OP(DrawElementsInstancedANGLE)                  /* 516 */ \
  OP(VertexAttribDivisorANGLE)                    /* 517 */ \
  OP(GenMailboxCHROMIUM)                          /* 518 */ \
  OP(ProduceTextureCHROMIUMImmediate)             /* 519 */ \
  OP(ProduceTextureDirectCHROMIUMImmediate)       /* 520 */ \
  OP(ConsumeTextureCHROMIUMImmediate)             /* 521 */ \
  OP(CreateAndConsumeTextureCHROMIUMImmediate)    /* 522 */ \
  OP(BindUniformLocationCHROMIUMBucket)           /* 523 */ \
  OP(GenValuebuffersCHROMIUMImmediate)            /* 524 */ \
  OP(DeleteValuebuffersCHROMIUMImmediate)         /* 525 */ \
  OP(IsValuebufferCHROMIUM)                       /* 526 */ \
  OP(BindValuebufferCHROMIUM)                     /* 527 */ \
  OP(SubscribeValueCHROMIUM)                      /* 528 */ \
  OP(PopulateSubscribedValuesCHROMIUM)            /* 529 */ \
  OP(UniformValuebufferCHROMIUM)                  /* 530 */ \
  OP(BindTexImage2DCHROMIUM)                      /* 531 */ \
  OP(ReleaseTexImage2DCHROMIUM)                   /* 532 */ \
  OP(TraceBeginCHROMIUM)                          /* 533 */ \
  OP(TraceEndCHROMIUM)                            /* 534 */ \
  OP(DiscardFramebufferEXTImmediate)              /* 535 */ \
  OP(LoseContextCHROMIUM)                         /* 536 */ \
  OP(InsertSyncPointCHROMIUM)                     /* 537 */ \
  OP(WaitSyncPointCHROMIUM)                       /* 538 */ \
  OP(InsertFenceSyncCHROMIUM)                     /* 539 */ \
  OP(GenSyncTokenCHROMIUMImmediate)               /* 540 */ \
  OP(GenUnverifiedSyncTokenCHROMIUMImmediate)     /* 541 */ \
  OP(VerifySyncTokensCHROMIUMImmediate)           /* 542 */ \
  OP(WaitSyncTokenCHROMIUM)                       /* 543 */ \
  OP(DrawBuffersEXTImmediate)                     /* 544 */ \
  OP(DiscardBackbufferCHROMIUM)                   /* 545 */ \
  OP(ScheduleOverlayPlaneCHROMIUM)                /* 546 */ \
  OP(ScheduleCALayerCHROMIUM)                     /* 547 */ \
  OP(CommitOverlayPlanesCHROMIUM)                 /* 548 */ \
  OP(SwapInterval)                                /* 549 */ \
  OP(FlushDriverCachesCHROMIUM)                   /* 550 */ \
  OP(MatrixLoadfCHROMIUMImmediate)                /* 551 */ \
  OP(MatrixLoadIdentityCHROMIUM)                  /* 552 */ \
  OP(GenPathsCHROMIUM)                            /* 553 */ \
  OP(DeletePathsCHROMIUM)                         /* 554 */ \
  OP(IsPathCHROMIUM)                              /* 555 */ \
  OP(PathCommandsCHROMIUM)                        /* 556 */ \
  OP(PathParameterfCHROMIUM)                      /* 557 */ \
  OP(PathParameteriCHROMIUM)                      /* 558 */ \
  OP(PathStencilFuncCHROMIUM)                     /* 559 */ \
  OP(StencilFillPathCHROMIUM)                     /* 560 */ \
  OP(StencilStrokePathCHROMIUM)                   /* 561 */ \
  OP(CoverFillPathCHROMIUM)                       /* 562 */ \
  OP(CoverStrokePathCHROMIUM)                     /* 563 */ \
  OP(StencilThenCoverFillPathCHROMIUM)            /* 564 */ \
  OP(StencilThenCoverStrokePathCHROMIUM)          /* 565 */ \
  OP(StencilFillPathInstancedCHROMIUM)            /* 566 */ \
  OP(StencilStrokePathInstancedCHROMIUM)          /* 567 */ \
  OP(CoverFillPathInstancedCHROMIUM)              /* 568 */ \
  OP(CoverStrokePathInstancedCHROMIUM)            /* 569 */ \
  OP(StencilThenCoverFillPathInstancedCHROMIUM)   /* 570 */ \
  OP(StencilThenCoverStrokePathInstancedCHROMIUM) /* 571 */ \
  OP(BindFragmentInputLocationCHROMIUMBucket)     /* 572 */ \
  OP(ProgramPathFragmentInputGenCHROMIUM)         /* 573 */ \
  OP(CoverageModulationCHROMIUM)                  /* 574 */ \
  OP(BlendBarrierKHR)                             /* 575 */ \
  OP(ApplyScreenSpaceAntialiasingCHROMIUM)        /* 576 */ \
  OP(BindFragDataLocationIndexedEXTBucket)        /* 577 */ \
  OP(BindFragDataLocationEXTBucket)               /* 578 */ \
  OP(GetFragDataIndexEXT)                         /* 579 */

enum CommandId {
  kStartPoint = cmd::kLastCommonId,  // All GLES2 commands start after this.
#define GLES2_CMD_OP(name) k##name,
  GLES2_COMMAND_LIST(GLES2_CMD_OP)
#undef GLES2_CMD_OP
      kNumCommands
};

#endif  // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_IDS_AUTOGEN_H_
