/****************************************************************************
**
** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef SCENE3DSGMATERIAL_H
#define SCENE3DSGMATERIAL_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <QtQuick/QSGMaterial>
#include "scene3dsgmaterialshader_p.h"

#include <QtQuick/qsgtexture.h>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {

class Scene3DSGMaterial : public QSGMaterial
{
public:
    Scene3DSGMaterial();

    void setTexture(QSGTexture *texture)
    {
        m_texture = texture;
        setFlag(Blending, m_texture ? m_texture->hasAlphaChannel() : false);
    }

    QSGTexture *texture() const Q_DECL_NOTHROW { return m_texture; }
    QSGMaterialType *type() const Q_DECL_FINAL { return &Scene3DSGMaterialShader::type; }
    QSGMaterialShader *createShader() const Q_DECL_FINAL { return new Scene3DSGMaterialShader(); }

private:
    QSGTexture *m_texture;
};

} // namespace Qt3DRender

QT_END_NAMESPACE

#endif // SCENE3DSGMATERIAL_H
