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#include "scenemanager_p.h"

QT_BEGIN_NAMESPACE

namespace Qt3DRender {
namespace Render {

SceneManager::SceneManager() : Qt3DCore::QResourceManager<Scene,
                                                Qt3DCore::QNodeId,
                                                8,
                                                Qt3DCore::ArrayAllocatingPolicy,
                                                Qt3DCore::ObjectLevelLockingPolicy>()
{
}

void SceneManager::addSceneData(const QUrl &source, Qt3DCore::QNodeId sceneUuid)
{
    LoadSceneJobPtr newJob(new LoadSceneJob(source, sceneUuid));

    // We cannot run two jobs that use the same scene loader plugin
    // in two different threads at the same time
    if (!m_pendingJobs.isEmpty())
        newJob->addDependency(m_pendingJobs.last());

    m_pendingJobs.push_back(newJob);
}

QVector<LoadSceneJobPtr> SceneManager::pendingSceneLoaderJobs()
{
    // Explicitly use std::move to clear the m_pendingJobs vector
    return std::move(m_pendingJobs);
}

} // namespace Render
} // namespace Qt3DRender

QT_END_NAMESPACE
