// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef MEDIA_RENDERERS_GPU_VIDEO_ACCELERATOR_FACTORIES_H_
#define MEDIA_RENDERERS_GPU_VIDEO_ACCELERATOR_FACTORIES_H_

#include <stddef.h>
#include <stdint.h>

#include <vector>

#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "gpu/command_buffer/common/mailbox.h"
#include "media/base/media_export.h"
#include "media/base/video_types.h"
#include "media/video/video_decode_accelerator.h"
#include "media/video/video_encode_accelerator.h"
#include "ui/gfx/gpu_memory_buffer.h"

namespace base {
class SingleThreadTaskRunner;
class SharedMemory;
}

namespace gfx {
class Rect;
class Size;
}

namespace gpu {
struct SyncToken;
};

namespace media {

class VideoDecodeAccelerator;

// Helper interface for specifying factories needed to instantiate a hardware
// video accelerator.
// Threading model:
// * The GpuVideoAcceleratorFactories may be constructed on any thread.
// * The GpuVideoAcceleratorFactories has an associated message loop, which may
//   be retrieved as |GetMessageLoop()|.
// * All calls to the Factories after construction must be made on its message
//   loop.
class MEDIA_EXPORT GpuVideoAcceleratorFactories {
 public:
  class ScopedGLContextLock {
   public:
    ScopedGLContextLock() {}
    virtual gpu::gles2::GLES2Interface* ContextGL() = 0;
    virtual ~ScopedGLContextLock(){};

   private:
    DISALLOW_COPY_AND_ASSIGN(ScopedGLContextLock);
  };

  // Return whether GPU encoding/decoding is enabled.
  virtual bool IsGpuVideoAcceleratorEnabled() = 0;
  // Caller owns returned pointer, but should call Destroy() on it (instead of
  // directly deleting) for proper destruction, as per the
  // VideoDecodeAccelerator interface.
  virtual scoped_ptr<VideoDecodeAccelerator> CreateVideoDecodeAccelerator() = 0;

  // Caller owns returned pointer, but should call Destroy() on it (instead of
  // directly deleting) for proper destruction, as per the
  // VideoEncodeAccelerator interface.
  virtual scoped_ptr<VideoEncodeAccelerator> CreateVideoEncodeAccelerator() = 0;

  // Allocate & delete native textures.
  virtual bool CreateTextures(int32_t count,
                              const gfx::Size& size,
                              std::vector<uint32_t>* texture_ids,
                              std::vector<gpu::Mailbox>* texture_mailboxes,
                              uint32_t texture_target) = 0;
  virtual void DeleteTexture(uint32_t texture_id) = 0;

  virtual void WaitSyncToken(const gpu::SyncToken& sync_token) = 0;

  virtual scoped_ptr<gfx::GpuMemoryBuffer> AllocateGpuMemoryBuffer(
      const gfx::Size& size,
      gfx::BufferFormat format,
      gfx::BufferUsage usage) = 0;

  virtual bool ShouldUseGpuMemoryBuffersForVideoFrames() const = 0;
  virtual unsigned ImageTextureTarget() = 0;
  // Pixel format of the hardware video frames created when GpuMemoryBuffers
  // video frames are enabled.
  virtual VideoPixelFormat VideoFrameOutputFormat() = 0;

  virtual scoped_ptr<ScopedGLContextLock> GetGLContextLock() = 0;

  // Allocate & return a shared memory segment.
  virtual scoped_ptr<base::SharedMemory> CreateSharedMemory(size_t size) = 0;

  // Returns the task runner the video accelerator runs on.
  virtual scoped_refptr<base::SingleThreadTaskRunner> GetTaskRunner() = 0;

  // Return the capabilities of video decode accelerator, which includes the
  // supported codec profiles.
  virtual VideoDecodeAccelerator::Capabilities
  GetVideoDecodeAcceleratorCapabilities() = 0;

  // Returns the supported codec profiles of video encode accelerator.
  virtual VideoEncodeAccelerator::SupportedProfiles
      GetVideoEncodeAcceleratorSupportedProfiles() = 0;

 protected:
  friend class base::RefCounted<GpuVideoAcceleratorFactories>;
  virtual ~GpuVideoAcceleratorFactories() {}
};

}  // namespace media

#endif  // MEDIA_RENDERERS_GPU_VIDEO_ACCELERATOR_FACTORIES_H_
