//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

#ifndef COMPILER_TRANSLATOR_POOLALLOC_H_
#define COMPILER_TRANSLATOR_POOLALLOC_H_

#ifdef _DEBUG
#define GUARD_BLOCKS  // define to enable guard block sanity checking
#endif

//
// This header defines an allocator that can be used to efficiently
// allocate a large number of small requests for heap memory, with the 
// intention that they are not individually deallocated, but rather 
// collectively deallocated at one time.
//
// This simultaneously
//
// * Makes each individual allocation much more efficient; the
//     typical allocation is trivial.
// * Completely avoids the cost of doing individual deallocation.
// * Saves the trouble of tracking down and plugging a large class of leaks.
//
// Individual classes can use this allocator by supplying their own
// new and delete methods.
//
// STL containers can use this allocator by using the pool_allocator
// class as the allocator (second) template argument.
//

#include <stddef.h>
#include <string.h>
#include <vector>

// If we are using guard blocks, we must track each indivual
// allocation.  If we aren't using guard blocks, these
// never get instantiated, so won't have any impact.
// 

class TAllocation {
public:
    TAllocation(size_t size, unsigned char* mem, TAllocation* prev = 0) :
        size(size), mem(mem), prevAlloc(prev) {
        // Allocations are bracketed:
        //    [allocationHeader][initialGuardBlock][userData][finalGuardBlock]
        // This would be cleaner with if (guardBlockSize)..., but that
        // makes the compiler print warnings about 0 length memsets,
        // even with the if() protecting them.
#ifdef GUARD_BLOCKS
        memset(preGuard(), guardBlockBeginVal, guardBlockSize);
        memset(data(),      userDataFill,       size);
        memset(postGuard(), guardBlockEndVal,   guardBlockSize);
#endif
    }

    void check() const {
        checkGuardBlock(preGuard(),  guardBlockBeginVal, "before");
        checkGuardBlock(postGuard(), guardBlockEndVal,   "after");
    }

    void checkAllocList() const;

    // Return total size needed to accomodate user buffer of 'size',
    // plus our tracking data.
    inline static size_t allocationSize(size_t size) {
        return size + 2 * guardBlockSize + headerSize();
    }

    // Offset from surrounding buffer to get to user data buffer.
    inline static unsigned char* offsetAllocation(unsigned char* m) {
        return m + guardBlockSize + headerSize();
    }

private:
    void checkGuardBlock(unsigned char* blockMem, unsigned char val, const char* locText) const;

    // Find offsets to pre and post guard blocks, and user data buffer
    unsigned char* preGuard()  const { return mem + headerSize(); }
    unsigned char* data()      const { return preGuard() + guardBlockSize; }
    unsigned char* postGuard() const { return data() + size; }

    size_t size;                  // size of the user data area
    unsigned char* mem;           // beginning of our allocation (pts to header)
    TAllocation* prevAlloc;       // prior allocation in the chain

    // Support MSVC++ 6.0
    const static unsigned char guardBlockBeginVal;
    const static unsigned char guardBlockEndVal;
    const static unsigned char userDataFill;

    const static size_t guardBlockSize;
#ifdef GUARD_BLOCKS
    inline static size_t headerSize() { return sizeof(TAllocation); }
#else
    inline static size_t headerSize() { return 0; }
#endif
};

//
// There are several stacks.  One is to track the pushing and popping
// of the user, and not yet implemented.  The others are simply a 
// repositories of free pages or used pages.
//
// Page stacks are linked together with a simple header at the beginning
// of each allocation obtained from the underlying OS.  Multi-page allocations
// are returned to the OS.  Individual page allocations are kept for future
// re-use.
//
// The "page size" used is not, nor must it match, the underlying OS
// page size.  But, having it be about that size or equal to a set of 
// pages is likely most optimal.
//
class TPoolAllocator {
public:
    TPoolAllocator(int growthIncrement = 8*1024, int allocationAlignment = 16);

    //
    // Don't call the destructor just to free up the memory, call pop()
    //
    ~TPoolAllocator();

    //
    // Call push() to establish a new place to pop memory too.  Does not
    // have to be called to get things started.
    //
    void push();

    //
    // Call pop() to free all memory allocated since the last call to push(),
    // or if no last call to push, frees all memory since first allocation.
    //
    void pop();

    //
    // Call popAll() to free all memory allocated.
    //
    void popAll();

    //
    // Call allocate() to actually acquire memory.  Returns 0 if no memory
    // available, otherwise a properly aligned pointer to 'numBytes' of memory.
    //
    void* allocate(size_t numBytes);

    //
    // There is no deallocate.  The point of this class is that
    // deallocation can be skipped by the user of it, as the model
    // of use is to simultaneously deallocate everything at once
    // by calling pop(), and to not have to solve memory leak problems.
    //

protected:
    friend struct tHeader;
    
    struct tHeader {
        tHeader(tHeader* nextPage, size_t pageCount) :
            nextPage(nextPage),
            pageCount(pageCount)
#ifdef GUARD_BLOCKS
          , lastAllocation(0)
#endif
            { }

        ~tHeader() {
#ifdef GUARD_BLOCKS
            if (lastAllocation)
                lastAllocation->checkAllocList();
#endif
        }

        tHeader* nextPage;
        size_t pageCount;
#ifdef GUARD_BLOCKS
        TAllocation* lastAllocation;
#endif
    };

    struct tAllocState {
        size_t offset;
        tHeader* page;
    };
    typedef std::vector<tAllocState> tAllocStack;

    // Track allocations if and only if we're using guard blocks
    void* initializeAllocation(tHeader* block, unsigned char* memory, size_t numBytes) {
#ifdef GUARD_BLOCKS
        new(memory) TAllocation(numBytes, memory, block->lastAllocation);
        block->lastAllocation = reinterpret_cast<TAllocation*>(memory);
#endif
        // This is optimized entirely away if GUARD_BLOCKS is not defined.
        return TAllocation::offsetAllocation(memory);
    }

    size_t pageSize;        // granularity of allocation from the OS
    size_t alignment;       // all returned allocations will be aligned at 
                            // this granularity, which will be a power of 2
    size_t alignmentMask;
    size_t headerSkip;      // amount of memory to skip to make room for the
                            //      header (basically, size of header, rounded
                            //      up to make it aligned
    size_t currentPageOffset;  // next offset in top of inUseList to allocate from
    tHeader* freeList;      // list of popped memory
    tHeader* inUseList;     // list of all memory currently being used
    tAllocStack stack;      // stack of where to allocate from, to partition pool

    int numCalls;           // just an interesting statistic
    size_t totalBytes;      // just an interesting statistic
private:
    TPoolAllocator& operator=(const TPoolAllocator&);  // dont allow assignment operator
    TPoolAllocator(const TPoolAllocator&);  // dont allow default copy constructor
};


//
// There could potentially be many pools with pops happening at
// different times.  But a simple use is to have a global pop
// with everyone using the same global allocator.
//
extern TPoolAllocator* GetGlobalPoolAllocator();
extern void SetGlobalPoolAllocator(TPoolAllocator* poolAllocator);

//
// This STL compatible allocator is intended to be used as the allocator
// parameter to templatized STL containers, like vector and map.
//
// It will use the pools for allocation, and not
// do any deallocation, but will still do destruction.
//
template<class T>
class pool_allocator {
public:
    typedef size_t size_type;
    typedef ptrdiff_t difference_type;
    typedef T* pointer;
    typedef const T* const_pointer;
    typedef T& reference;
    typedef const T& const_reference;
    typedef T value_type;

    template<class Other> 
    struct rebind {
        typedef pool_allocator<Other> other;
    };
    pointer address(reference x) const { return &x; }
    const_pointer address(const_reference x) const { return &x; }

    pool_allocator() { }

    template<class Other>
    pool_allocator(const pool_allocator<Other>& p) { }

    template <class Other>
    pool_allocator<T>& operator=(const pool_allocator<Other>& p) { return *this; }

#if defined(__SUNPRO_CC) && !defined(_RWSTD_ALLOCATOR)
    // libCStd on some platforms have a different allocate/deallocate interface.
    // Caller pre-bakes sizeof(T) into 'n' which is the number of bytes to be
    // allocated, not the number of elements.
    void* allocate(size_type n) { 
        return getAllocator().allocate(n);
    }
    void* allocate(size_type n, const void*) {
        return getAllocator().allocate(n);
    }
    void deallocate(void*, size_type) {}
#else
    pointer allocate(size_type n) { 
        return reinterpret_cast<pointer>(getAllocator().allocate(n * sizeof(T)));
    }
    pointer allocate(size_type n, const void*) { 
        return reinterpret_cast<pointer>(getAllocator().allocate(n * sizeof(T)));
    }
    void deallocate(pointer, size_type) {}
#endif  // _RWSTD_ALLOCATOR

    void construct(pointer p, const T& val) { new ((void *)p) T(val); }
    void destroy(pointer p) { p->T::~T(); }

    bool operator==(const pool_allocator& rhs) const { return true; }
    bool operator!=(const pool_allocator& rhs) const { return false; }

    size_type max_size() const { return static_cast<size_type>(-1) / sizeof(T); }
    size_type max_size(int size) const { return static_cast<size_type>(-1) / size; }

    TPoolAllocator& getAllocator() const { return *GetGlobalPoolAllocator(); }
};

#endif // COMPILER_TRANSLATOR_POOLALLOC_H_
