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#include "qsortpolicy_p.h"
#include <Qt3DCore/qpropertyvalueaddedchange.h>
#include <Qt3DCore/qpropertyvalueremovedchange.h>

QT_BEGIN_NAMESPACE

using namespace Qt3DCore;

namespace Qt3DRender {

QSortPolicyPrivate::QSortPolicyPrivate()
    : QFrameGraphNodePrivate()
{
}

/*!
 * \class Qt3DRender::QSortPolicy
 * \inmodule Qt3DRender
 * \brief Provides storage for the sort types to be used
 * \since 5.7
 *
 * \inherits Qt3DRender::QFrameGraphNode
 *
 */

/*!
 * \qmltype SortPolicy
 * \inqmlmodule Qt3D.Render
 * \since 5.7
 * \ingroup
 * \instantiates Qt3DRender::QSortPolicy
 * \brief Provides storage for the sort types to be used
 *
 */

/*!
    \enum QSortPolicy::SortType

    This enum type describes sort types that can be employed
    \value StateChangeCost sort the objects so as to minimize the cost of changing from the currently rendered state
    \value BackToFront sort the objects from back to front inverted z order
    \value Material sort the objects based on their material value
*/

/*!
 * Constructs QSortPolicy with given \a parent.
 */
QSortPolicy::QSortPolicy(QNode *parent)
    : QFrameGraphNode(*new QSortPolicyPrivate, parent)
{
}

/*! \internal */
QSortPolicy::~QSortPolicy()
{
}

/*! \internal */
QSortPolicy::QSortPolicy(QSortPolicyPrivate &dd, QNode *parent)
    : QFrameGraphNode(dd, parent)
{
}

QNodeCreatedChangeBasePtr QSortPolicy::createNodeCreationChange() const
{
    auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QSortPolicyData>::create(this);
    QSortPolicyData &data = creationChange->data;
    Q_D(const QSortPolicy);
    data.sortTypes = d->m_sortTypes;
    return creationChange;
}

/*!
    \property Qt3DRender::QSortPolicy::sortTypes
    Specifies the sorting types to be used.
*/

/*!
  \qmlproperty QVariantList Qt3D.Render::QSortPolicy::sortTypes
    Specifies the sorting types to be used.

*/
/*!
 * \return the current sort types in use
 */
QVector<QSortPolicy::SortType> QSortPolicy::sortTypes() const
{
    Q_D(const QSortPolicy);
    return d->m_sortTypes;
}

QVector<int> QSortPolicy::sortTypesInt() const
{
    Q_D(const QSortPolicy);
    QVector<int> sortTypesInt;
    transformVector(d->m_sortTypes, sortTypesInt);
    return sortTypesInt;
}

void QSortPolicy::setSortTypes(const QVector<SortType> &sortTypes)
{
    Q_D(QSortPolicy);
    if (sortTypes != d->m_sortTypes) {
        d->m_sortTypes = sortTypes;
        emit sortTypesChanged(sortTypes);
        emit sortTypesChanged(sortTypesInt());
    }
}

void QSortPolicy::setSortTypes(const QVector<int> &sortTypesInt)
{
    QVector<SortType> sortTypes;
    transformVector(sortTypesInt, sortTypes);
    setSortTypes(sortTypes);
}

} // namespace Qt3DRender

QT_END_NAMESPACE
