/****************************************************************************
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** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
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** This file is part of the Qt3D module of the Qt Toolkit.
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** $QT_BEGIN_LICENSE:LGPL3$
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** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
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** packaging of this file. Please review the following information to
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
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****************************************************************************/

#ifndef QT3DCORE_QTRANSFORM_P_H
#define QT3DCORE_QTRANSFORM_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of other Qt classes.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <private/qcomponent_p.h>

QT_BEGIN_NAMESPACE

namespace Qt3DCore {

class QTransformPrivate : public QComponentPrivate
{
    Q_DECLARE_PUBLIC(QTransform)

public:
    QTransformPrivate();

    // Stored in this order as QQuaternion is bigger than QVector3D
    // Operations are applied in the order of:
    // scale, rotation, translation
    QQuaternion m_rotation;
    QVector3D m_scale;
    QVector3D m_translation;
    QVector3D m_eulerRotationAngles;

    mutable QMatrix4x4 m_matrix;
    mutable bool m_matrixDirty;
};

} // namespace Qt3DCore

QT_END_NAMESPACE

#endif // QT3DCORE_QTRANSFORM_P_H
