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#include "forwardrenderer.h"

ForwardRenderer::ForwardRenderer(Qt3DCore::QNode *parent)
    : Qt3DRender::QFrameGraph(parent)
    , m_viewport(new Qt3DRender::QViewport())
    , m_cameraSelector(new Qt3DRender::QCameraSelector())
    , m_clearBuffer(new Qt3DRender::QClearBuffer())
{
    m_viewport->setRect(QRectF(0.0f, 0.0f, 1.0f, 1.0f));
    m_viewport->setClearColor(Qt::white);
    m_clearBuffer->setBuffers(Qt3DRender::QClearBuffer::ColorDepthBuffer);
    m_cameraSelector->setParent(m_viewport);
    m_clearBuffer->setParent(m_cameraSelector);
    setActiveFrameGraph(m_viewport);
}

void ForwardRenderer::setCamera(Qt3DCore::QEntity *camera)
{
    m_cameraSelector->setCamera(camera);
}
