/*
 * Copyright (C) 2012 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 *     * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *     * Neither the name of Google Inc. nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef NodeRenderingTraversal_h
#define NodeRenderingTraversal_h

#include "core/dom/Element.h"

namespace WebCore {

class InsertionPoint;
class RenderObject;

namespace NodeRenderingTraversal {

class ParentDetails {
public:
    ParentDetails()
        : m_insertionPoint(0)
    { }

    const InsertionPoint* insertionPoint() const { return m_insertionPoint; }

    void didTraverseInsertionPoint(const InsertionPoint*);

    bool operator==(const ParentDetails& other)
    {
        return m_insertionPoint == other.m_insertionPoint;
    }

private:
    const InsertionPoint* m_insertionPoint;
};

ContainerNode* parent(const Node*);
ContainerNode* parent(const Node*, ParentDetails*);
bool contains(const ContainerNode*, const Node*);
Node* nextSibling(const Node*);
Node* previousSibling(const Node*);
Node* previous(const Node*, const Node* stayWithin);
Node* next(const Node*, const Node* stayWithin);
RenderObject* nextSiblingRenderer(const Node*);
RenderObject* previousSiblingRenderer(const Node*);
RenderObject* nextInTopLayer(const Element*);

inline ContainerNode* parent(const Node* node)
{
    ParentDetails unusedDetails;
    return parent(node, &unusedDetails);
}

inline Element* parentElement(const Node* node)
{
    ParentDetails unusedDetails;
    Node* found = parent(node, &unusedDetails);
    return found && found->isElementNode() ? toElement(found) : 0;
}

}

} // namespace WebCore

#endif
