/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
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** This file is part of the plugins of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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** accordance with the commercial license agreement provided with the
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** conditions see http://qt.digia.com/licensing.  For further information
** use the contact form at http://qt.digia.com/contact-us.
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** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
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** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
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** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QEGLPLATFORMSCREEN_H
#define QEGLPLATFORMSCREEN_H

#include <QtCore/QList>
#include <qpa/qplatformscreen.h>
#include <EGL/egl.h>

QT_BEGIN_NAMESPACE

class QOpenGLContext;
class QEGLPlatformWindow;

class QEGLPlatformScreen : public QPlatformScreen
{
public:
    QEGLPlatformScreen(EGLDisplay dpy);
    ~QEGLPlatformScreen();

    QList<QEGLPlatformWindow *> windows() const { return m_windows; }

    void addWindow(QEGLPlatformWindow *window);
    void removeWindow(QEGLPlatformWindow *window);
    void moveToTop(QEGLPlatformWindow *window);
    void changeWindowIndex(QEGLPlatformWindow *window, int newIdx);

    virtual void topWindowChanged(QEGLPlatformWindow *window) { Q_UNUSED(window); }

    EGLDisplay display() const { return m_dpy; }

    virtual QEGLPlatformWindow *compositingWindow() = 0;
    virtual QOpenGLContext *compositingContext() = 0;

private:
    QList<QEGLPlatformWindow *> m_windows;
    EGLDisplay m_dpy;
};

QT_END_NAMESPACE

#endif // QEGLPLATFORMSCREEN_H
