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/*!
    \example simple
    \ingroup quick3d-examples
    \title Qt Quick 3D - Simple Example
    \brief Demonstrates how to render a simple scene in Qt Quick 3D.
    \image simple.png

    \e {Simple} demonstrates how to render a scene in Qt Quick 3D.

    \section1 Setting Up the Scene

    We set up the entire scene in the \e main.qml file.

    To be able to use the types in the QtQuick3D module, we must import it:

    \quotefromfile simple/main.qml
    \skipto import QtQuick3D
    \printuntil QtQuick3D 1.14

    First of all, we define the environment of our simple scene. We just clear
    the background color with 'skyblue' in this example.

    \snippet simple/main.qml environment

    And then, we define a camera which represents the viewport of the rendered
    scene. In this example, we use \l PerspectiveCamera which shows perspective
    viewport in a general 3D scene. Because we want to define some objects
    around origin, we move this camera to the rear position and rotate slightly.

    \snippet simple/main.qml camera

    For the objects in the scene to be rendered correctly we need to add a light
    source, in this example we'll be using a \l DirectionalLight

    \snippet simple/main.qml light

    \section1 Draw Simple Objects

    Now, we draw some built-in objects.
    In this example, we draw a red cylinder and a blue sphere using \l Model.
    However, just drawing objects is too simple, so we make a round plate with
    the red cylinder and add bouncing animation for the sphere.

    \snippet simple/main.qml objects
*/
