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** This file is part of the QtQml module of the Qt Toolkit.
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** packaging of this file.  Please review the following information to
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** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
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#ifndef QQMLENGINE_P_H
#define QQMLENGINE_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include "qqmlengine.h"

#include "qqmltypeloader_p.h"
#include "qqmlimport_p.h"
#include <private/qpodvector_p.h>
#include "qqml.h"
#include "qqmlvaluetype_p.h"
#include "qqmlcontext.h"
#include "qqmlcontext_p.h"
#include "qqmlexpression.h"
#include "qqmlproperty_p.h"
#include "qqmlpropertycache_p.h"
#include "qqmlmetatype_p.h"
#include "qqmldirparser_p.h"
#include <private/qintrusivelist_p.h>
#include <private/qrecyclepool_p.h>

#include <QtCore/qlist.h>
#include <QtCore/qpair.h>
#include <QtCore/qstack.h>
#include <QtCore/qmutex.h>
#include <QtCore/qstring.h>
#include <QtCore/qthread.h>

#include <private/qobject_p.h>

#include <private/qv8engine_p.h>
#include <private/qjsengine_p.h>

QT_BEGIN_NAMESPACE

class QQmlContext;
class QQmlEngine;
class QQmlContextPrivate;
class QQmlExpression;
class QQmlImportDatabase;
class QNetworkReply;
class QNetworkAccessManager;
class QQmlNetworkAccessManagerFactory;
class QQmlAbstractBinding;
class QQmlTypeNameCache;
class QQmlComponentAttached;
class QQmlCleanup;
class QQmlDelayedError;
class QQuickWorkerScriptEngine;
class QQmlVME;
class QDir;
class QQmlIncubator;

// This needs to be declared here so that the pool for it can live in QQmlEnginePrivate.
// The inline method definitions are in qqmljavascriptexpression_p.h
class QQmlJavaScriptExpressionGuard : public QQmlNotifierEndpoint
{
public:
    inline QQmlJavaScriptExpressionGuard(QQmlJavaScriptExpression *);

    static inline QQmlJavaScriptExpressionGuard *New(QQmlJavaScriptExpression *e,
                                                             QQmlEngine *engine);
    inline void Delete();

    QQmlJavaScriptExpression *expression;
    QQmlJavaScriptExpressionGuard *next;
};

class Q_QML_PRIVATE_EXPORT QQmlEnginePrivate : public QJSEnginePrivate
{
    Q_DECLARE_PUBLIC(QQmlEngine)
public:
    QQmlEnginePrivate(QQmlEngine *);
    ~QQmlEnginePrivate();

    void init();

    class PropertyCapture {
    public:
        inline virtual ~PropertyCapture() {}
        virtual void captureProperty(QQmlNotifier *) = 0;
        virtual void captureProperty(QObject *, int, int) = 0;
    };

    PropertyCapture *propertyCapture;
    inline void captureProperty(QQmlNotifier *);
    inline void captureProperty(QObject *, int, int);

    QRecyclePool<QQmlJavaScriptExpressionGuard> jsExpressionGuardPool;

    QQmlContext *rootContext;
    bool isDebugging;

    bool outputWarningsToStdErr;

    QQmlContextData *sharedContext;
    QObject *sharedScope;

    // Registered cleanup handlers
    QQmlCleanup *cleanup;

    // Bindings that have had errors during startup
    QQmlDelayedError *erroredBindings;
    int inProgressCreations;

    QV8Engine *v8engine() const { return q_func()->handle(); }

    QQuickWorkerScriptEngine *getWorkerScriptEngine();
    QQuickWorkerScriptEngine *workerScriptEngine;

    QUrl baseUrl;

    typedef QPair<QQmlGuard<QObject>,int> FinalizeCallback;
    void registerFinalizeCallback(QObject *obj, int index);

    QQmlVME *activeVME;

    QNetworkAccessManager *createNetworkAccessManager(QObject *parent) const;
    QNetworkAccessManager *getNetworkAccessManager() const;
    mutable QNetworkAccessManager *networkAccessManager;
    mutable QQmlNetworkAccessManagerFactory *networkAccessManagerFactory;

    QHash<QString,QSharedPointer<QQmlImageProviderBase> > imageProviders;

    // Scarce resources are "exceptionally high cost" QVariant types where allowing the
    // normal JavaScript GC to clean them up is likely to lead to out-of-memory or other
    // out-of-resource situations.  When such a resource is passed into JavaScript we
    // add it to the scarceResources list and it is destroyed when we return from the
    // JavaScript execution that created it.  The user can prevent this behavior by
    // calling preserve() on the object which removes it from this scarceResource list.
    class ScarceResourceData {
    public:
        ScarceResourceData(const QVariant &data) : data(data) {}
        QVariant data;
        QIntrusiveListNode node;
    };
    QIntrusiveList<ScarceResourceData, &ScarceResourceData::node> scarceResources;
    int scarceResourcesRefCount;
    void referenceScarceResources();
    void dereferenceScarceResources();

    QQmlTypeLoader typeLoader;
    QQmlImportDatabase importDatabase;

    QString offlineStoragePath;

    mutable quint32 uniqueId;
    inline quint32 getUniqueId() const {
        return uniqueId++;
    }

    // Unfortunate workaround to avoid a circular dependency between 
    // qqmlengine_p.h and qqmlincubator_p.h
    struct Incubator {
        QIntrusiveListNode next;
        // Unfortunate workaround for MSVC
        QIntrusiveListNode nextWaitingFor;
    };
    QIntrusiveList<Incubator, &Incubator::next> incubatorList;
    unsigned int incubatorCount;
    QQmlIncubationController *incubationController;
    void incubate(QQmlIncubator &, QQmlContextData *);

    // These methods may be called from any thread
    inline bool isEngineThread() const;
    inline static bool isEngineThread(const QQmlEngine *);
    template<typename T>
    inline void deleteInEngineThread(T *);
    template<typename T>
    inline static void deleteInEngineThread(QQmlEngine *, T *);

    // These methods may be called from the loader thread
    inline QQmlPropertyCache *cache(QObject *obj);
    inline QQmlPropertyCache *cache(const QMetaObject *);
    inline QQmlPropertyCache *cache(QQmlType *, int, QQmlError &error);

    // These methods may be called from the loader thread
    bool isQObject(int);
    QObject *toQObject(const QVariant &, bool *ok = 0) const;
    QQmlMetaType::TypeCategory typeCategory(int) const;
    bool isList(int) const;
    int listType(int) const;
    QQmlMetaObject rawMetaObjectForType(int) const;
    QQmlMetaObject metaObjectForType(int) const;
    QQmlPropertyCache *propertyCacheForType(int);
    QQmlPropertyCache *rawPropertyCacheForType(int);
    void registerCompositeType(QQmlCompiledData *);
    void unregisterCompositeType(QQmlCompiledData *);

    bool isTypeLoaded(const QUrl &url) const;
    bool isScriptLoaded(const QUrl &url) const;

    inline void setDebugChangesCache(const QHash<QUrl, QByteArray> &changes);
    inline QHash<QUrl, QByteArray> debugChangesCache();

    void sendQuit();
    void warning(const QQmlError &);
    void warning(const QList<QQmlError> &);
    void warning(QQmlDelayedError *);
    static void warning(QQmlEngine *, const QQmlError &);
    static void warning(QQmlEngine *, const QList<QQmlError> &);
    static void warning(QQmlEngine *, QQmlDelayedError *);
    static void warning(QQmlEnginePrivate *, const QQmlError &);
    static void warning(QQmlEnginePrivate *, const QList<QQmlError> &);

    inline static QV8Engine *getV8Engine(QQmlEngine *e);
    inline static QQmlEnginePrivate *get(QQmlEngine *e);
    inline static const QQmlEnginePrivate *get(const QQmlEngine *e);
    inline static QQmlEnginePrivate *get(QQmlContext *c);
    inline static QQmlEnginePrivate *get(QQmlContextData *c);
    inline static QQmlEngine *get(QQmlEnginePrivate *p);

    static void registerBaseTypes(const char *uri, int versionMajor, int versionMinor);
    static void registerQtQuick2Types(const char *uri, int versionMajor, int versionMinor);
    static void defineQtQuick2Module();

    static bool designerMode();
    static void activateDesignerMode();

    static bool qml_debugging_enabled;

    mutable QMutex mutex;

private:
    // Locker locks the QQmlEnginePrivate data structures for read and write, if necessary.  
    // Currently, locking is only necessary if the threaded loader is running concurrently.  If it is 
    // either idle, or is running with the main thread blocked, no locking is necessary.  This way
    // we only pay for locking when we have to.
    // Consequently, this class should only be used to protect simple accesses or modifications of the 
    // QQmlEnginePrivate structures or operations that can be guaranteed not to start activity
    // on the loader thread.
    // The Locker API is identical to QMutexLocker.  Locker reuses the QQmlEnginePrivate::mutex 
    // QMutex instance and multiple Lockers are recursive in the same thread.
    class Locker 
    {
    public:
        inline Locker(const QQmlEngine *);
        inline Locker(const QQmlEnginePrivate *);
        inline ~Locker();

        inline void unlock();
        inline void relock();

    private:
        const QQmlEnginePrivate *m_ep;
        quint32 m_locked:1;
    };

    // Must be called locked
    QQmlPropertyCache *createCache(const QMetaObject *);
    QQmlPropertyCache *createCache(QQmlType *, int, QQmlError &error);

    // These members must be protected by a QQmlEnginePrivate::Locker as they are required by
    // the threaded loader.  Only access them through their respective accessor methods.
    QHash<const QMetaObject *, QQmlPropertyCache *> propertyCache;
    QHash<QPair<QQmlType *, int>, QQmlPropertyCache *> typePropertyCache;
    QHash<int, int> m_qmlLists;
    QHash<int, QQmlCompiledData *> m_compositeTypes;
    QHash<QUrl, QByteArray> debugChangesHash;
    static bool s_designerMode;

    // These members is protected by the full QQmlEnginePrivate::mutex mutex
    struct Deletable { Deletable():next(0) {} virtual ~Deletable() {} Deletable *next; };
    QFieldList<Deletable, &Deletable::next> toDeleteInEngineThread;
    void doDeleteInEngineThread();
};

QQmlEnginePrivate::Locker::Locker(const QQmlEngine *e)
: m_ep(QQmlEnginePrivate::get(e))
{
    relock();
}

QQmlEnginePrivate::Locker::Locker(const QQmlEnginePrivate *e)
: m_ep(e), m_locked(false)
{
    relock();
}

QQmlEnginePrivate::Locker::~Locker()
{
    unlock();
}

void QQmlEnginePrivate::Locker::unlock()
{
    if (m_locked) { 
        m_ep->mutex.unlock();
        m_locked = false;
    }
}

void QQmlEnginePrivate::Locker::relock()
{
    Q_ASSERT(!m_locked);
    if (m_ep->typeLoader.isConcurrent()) {
        m_ep->mutex.lock();
        m_locked = true;
    }
}

/*!
Returns true if the calling thread is the QQmlEngine thread.
*/
bool QQmlEnginePrivate::isEngineThread() const
{
    Q_Q(const QQmlEngine);
    return QThread::currentThread() == q->thread();
}

/*!
Returns true if the calling thread is the QQmlEngine \a engine thread.
*/
bool QQmlEnginePrivate::isEngineThread(const QQmlEngine *engine)
{
    Q_ASSERT(engine);
    return QQmlEnginePrivate::get(engine)->isEngineThread();
}

/*!
Delete \a value in the engine thread.  If the calling thread is the engine
thread, \a value will be deleted immediately.

This method should be used for *any* type that has resources that need to
be freed in the engine thread.  This is generally types that use V8 handles.
As there is some small overhead in checking the current thread, it is best
practice to check if any V8 handles actually need to be freed and delete 
the instance directly if not.
*/
template<typename T>
void QQmlEnginePrivate::deleteInEngineThread(T *value)
{
    Q_Q(QQmlEngine);

    Q_ASSERT(value);
    if (isEngineThread()) {
        delete value;
    } else { 
        struct I : public Deletable {
            I(T *value) : value(value) {}
            ~I() { delete value; }
            T *value;
        };
        I *i = new I(value);
        mutex.lock();
        bool wasEmpty = toDeleteInEngineThread.isEmpty();
        toDeleteInEngineThread.append(i);
        mutex.unlock();
        if (wasEmpty)
            QCoreApplication::postEvent(q, new QEvent(QEvent::User));
    }
}

/*!
Delete \a value in the \a engine thread.  If the calling thread is the engine
thread, \a value will be deleted immediately.
*/
template<typename T>
void QQmlEnginePrivate::deleteInEngineThread(QQmlEngine *engine, T *value)
{
    Q_ASSERT(engine);
    QQmlEnginePrivate::get(engine)->deleteInEngineThread<T>(value);
}

/*!
Returns a QQmlPropertyCache for \a obj if one is available.

If \a obj is null, being deleted or contains a dynamic meta object 0
is returned.

The returned cache is not referenced, so if it is to be stored, call addref().

XXX thread There is a potential future race condition in this and all the cache()
functions.  As the QQmlPropertyCache is returned unreferenced, when called 
from the loader thread, it is possible that the cache will have been dereferenced 
and deleted before the loader thread has a chance to use or reference it.  This
can't currently happen as the cache holds a reference to the 
QQmlPropertyCache until the QQmlEngine is destroyed.
*/
QQmlPropertyCache *QQmlEnginePrivate::cache(QObject *obj)
{
    if (!obj || QObjectPrivate::get(obj)->metaObject || QObjectPrivate::get(obj)->wasDeleted)
        return 0;

    Locker locker(this);
    const QMetaObject *mo = obj->metaObject();
    QQmlPropertyCache *rv = propertyCache.value(mo);
    if (!rv) rv = createCache(mo);
    return rv;
}

/*!
Returns a QQmlPropertyCache for \a metaObject.

As the cache is persisted for the life of the engine, \a metaObject must be
a static "compile time" meta-object, or a meta-object that is otherwise known to
exist for the lifetime of the QQmlEngine.

The returned cache is not referenced, so if it is to be stored, call addref().
*/
QQmlPropertyCache *QQmlEnginePrivate::cache(const QMetaObject *metaObject)
{
    Q_ASSERT(metaObject);

    Locker locker(this);
    QQmlPropertyCache *rv = propertyCache.value(metaObject);
    if (!rv) rv = createCache(metaObject);
    return rv;
}

/*!
Returns a QQmlPropertyCache for \a type with \a minorVersion.

The returned cache is not referenced, so if it is to be stored, call addref().
*/
QQmlPropertyCache *QQmlEnginePrivate::cache(QQmlType *type, int minorVersion, QQmlError &error)
{
    Q_ASSERT(type);

    if (minorVersion == -1 || !type->containsRevisionedAttributes())
        return cache(type->metaObject());

    Locker locker(this);
    QQmlPropertyCache *rv = typePropertyCache.value(qMakePair(type, minorVersion));
    if (!rv) rv = createCache(type, minorVersion, error);
    return rv;
}

QV8Engine *QQmlEnginePrivate::getV8Engine(QQmlEngine *e) 
{ 
    Q_ASSERT(e);

    return e->d_func()->v8engine(); 
}

QQmlEnginePrivate *QQmlEnginePrivate::get(QQmlEngine *e) 
{ 
    Q_ASSERT(e);

    return e->d_func();
}

const QQmlEnginePrivate *QQmlEnginePrivate::get(const QQmlEngine *e) 
{ 
    Q_ASSERT(e);

    return e->d_func();
}

QQmlEnginePrivate *QQmlEnginePrivate::get(QQmlContext *c) 
{ 
    return (c && c->engine()) ? QQmlEnginePrivate::get(c->engine()) : 0; 
}

QQmlEnginePrivate *QQmlEnginePrivate::get(QQmlContextData *c) 
{ 
    return (c && c->engine) ? QQmlEnginePrivate::get(c->engine) : 0; 
}

QQmlEngine *QQmlEnginePrivate::get(QQmlEnginePrivate *p) 
{ 
    Q_ASSERT(p);

    return p->q_func(); 
}

void QQmlEnginePrivate::captureProperty(QQmlNotifier *n)
{
    if (propertyCapture)
        propertyCapture->captureProperty(n);
}

void QQmlEnginePrivate::captureProperty(QObject *o, int c, int n)
{
    if (propertyCapture)
        propertyCapture->captureProperty(o, c, n);
}

void QQmlEnginePrivate::setDebugChangesCache(const QHash<QUrl, QByteArray> &changes)
{
    Locker locker(this);
    foreach (const QUrl &key, changes.keys())
        debugChangesHash.insert(key, changes.value(key));
}

QHash<QUrl, QByteArray> QQmlEnginePrivate::debugChangesCache()
{
    Locker locker(this);
    return debugChangesHash;
}

QT_END_NAMESPACE

#endif // QQMLENGINE_P_H
