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#include "qqmlcleanup_p.h"

#include "qqmlengine_p.h"

QT_BEGIN_NAMESPACE

/*!
\internal
\class QQmlCleanup
\brief The QQmlCleanup provides a callback when a QQmlEngine is deleted. 

Any object that needs cleanup to occur before the QQmlEngine's V8 engine is
destroyed should inherit from QQmlCleanup.  The clear() virtual method will be
called by QQmlEngine just before it destroys the context.
*/


/*
Create a QQmlCleanup that is not associated with any engine.
*/
QQmlCleanup::QQmlCleanup()
: prev(0), next(0), engine(0)
{
}

/*!
Create a QQmlCleanup for \a engine
*/
QQmlCleanup::QQmlCleanup(QQmlEngine *engine)
: prev(0), next(0), engine(0)
{
    if (!engine)
        return;

    addToEngine(engine);
}

/*!
Adds this object to \a engine's cleanup list.  hasEngine() must be false
before calling this method.
*/
void QQmlCleanup::addToEngine(QQmlEngine *engine)
{
    Q_ASSERT(engine);
    Q_ASSERT(QQmlEnginePrivate::isEngineThread(engine));

    this->engine = engine;

    QQmlEnginePrivate *p = QQmlEnginePrivate::get(engine);

    if (p->cleanup) next = p->cleanup;
    p->cleanup = this;
    prev = &p->cleanup;
    if (next) next->prev = &next;
}

/*!
\fn bool QQmlCleanup::hasEngine() const

Returns true if this QQmlCleanup is associated with an engine, otherwise false.
*/

/*!
\internal
*/
QQmlCleanup::~QQmlCleanup()
{
    Q_ASSERT(!prev || engine);
    Q_ASSERT(!prev || QQmlEnginePrivate::isEngineThread(engine));

    if (prev) *prev = next;
    if (next) next->prev = prev;
    prev = 0; 
    next = 0;
}

QT_END_NAMESPACE
