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#include <QtCore/qpropertyanimation.h>
#include <QtWidgets/qwidget.h>
#include <private/qmainwindowlayout_p.h>

#include "qwidgetanimator_p.h"

QT_BEGIN_NAMESPACE

QWidgetAnimator::QWidgetAnimator(QMainWindowLayout *layout) : m_mainWindowLayout(layout)
{
}

void QWidgetAnimator::abort(QWidget *w)
{
#ifndef QT_NO_ANIMATION
    AnimationMap::iterator it = m_animation_map.find(w);
    if (it == m_animation_map.end())
        return;
    QPropertyAnimation *anim = *it;
    m_animation_map.erase(it);
    if (anim) {
        anim->stop();
    }
#ifndef QT_NO_MAINWINDOW
    m_mainWindowLayout->animationFinished(w);
#endif
#else
    Q_UNUSED(w); //there is no animation to abort
#endif //QT_NO_ANIMATION
}

#ifndef QT_NO_ANIMATION
void QWidgetAnimator::animationFinished()
{
    QPropertyAnimation *anim = qobject_cast<QPropertyAnimation*>(sender());
    abort(static_cast<QWidget*>(anim->targetObject()));
}
#endif //QT_NO_ANIMATION

void QWidgetAnimator::animate(QWidget *widget, const QRect &_final_geometry, bool animate)
{
    QRect r = widget->geometry();
    if (r.right() < 0 || r.bottom() < 0)
        r = QRect();

    animate = animate && !r.isNull() && !_final_geometry.isNull();

    // might make the wigdet go away by sending it to negative space
    const QRect final_geometry = _final_geometry.isValid() || widget->isWindow() ? _final_geometry :
        QRect(QPoint(-500 - widget->width(), -500 - widget->height()), widget->size());

#ifndef QT_NO_ANIMATION
    AnimationMap::const_iterator it = m_animation_map.constFind(widget);
    if (it != m_animation_map.constEnd() && (*it)->endValue().toRect() == final_geometry)
        return;

    QPropertyAnimation *anim = new QPropertyAnimation(widget, "geometry", widget);
    anim->setDuration(animate ? 200 : 0);
    anim->setEasingCurve(QEasingCurve::InOutQuad);
    anim->setEndValue(final_geometry);
    m_animation_map[widget] = anim;
    connect(anim, SIGNAL(finished()), SLOT(animationFinished()));
    anim->start(QPropertyAnimation::DeleteWhenStopped);
#else
    //we do it in one shot
    widget->setGeometry(final_geometry);
#ifndef QT_NO_MAINWINDOW
    m_mainWindowLayout->animationFinished(widget);
#endif //QT_NO_MAINWINDOW
#endif //QT_NO_ANIMATION
}

bool QWidgetAnimator::animating() const
{
    return !m_animation_map.isEmpty();
}

QT_END_NAMESPACE
